TOCA NATURE

In 'Toca Nature,' my primary focus was on the game's creatures. I took on a comprehensive role where, in addition to rigging and character animations, I had to envision how these creatures would act and feel within the game.


This creative process involved close collaboration with Art Director Jonas Löfgren to ensure a seamless blend of aesthetics and functionality. Additionally, I worked closely with Víctor Guerrero, the programmer responsible for implementing these creature animations, and also contributed to cleaning up character models, ensuring they were polished and ready for the game.


My responsibilities also extended to handling all the visual effects (VFX) to enhance the gaming experience, and I contributed to the animation of the Toca Boca logo, adding a playful touch to the game's introduction.